No account yet?
 

Subscriptions

ImageWhen you sign up as a premium subscriber, you get more than access to a host of fantastic features. You become a member of a flourishing community that continuously improves the very projects that run your website. Why not sign up today?

Subscriber Benefits

  • Subscriber only addons and plugins!
  • Latest beta code and SVN builds!
  • Access new versions before anyone else!
  • Premium Priority Support!
  • User Manuals for our components!
Read On!
Pragmatic Utopia
Welcome, Guest
Please Login or Register.    Lost Password?
v32 coding (1 viewing) (1) Guest
Go to bottom Favoured: 0
TOPIC: v32 coding
#7060
adroussel (User)
Modder
Posts: 339
graphgraph
User Offline Click here to see the profile of this user
v32 coding 7 Months, 3 Weeks ago Karma: 6  
I remember a post about how to modify a game to score with newscore.php.

Has anyone a tutorial/clue to make a flash game v32 compatible as soon as the .fla file is open in Flash?
thanks
 
Logged Logged  
  The administrator has disabled public write access.


#7068
pragma (Admin)
Moderator
Posts: 2544
graph
User Online Now Click here to see the profile of this user
Gender: Male Pragmatic Utopia PUArcade
Re:v32 coding 7 Months, 2 Weeks ago Karma: 89  
does it have to use V32 scoring, or can it use other scoring that uses newscore.php? There is a little bit of info on doing that kind in the FAQ.
 
Logged Logged  
 
Please DO NOT send support requests via PM or email.
No, I do not want to log into your website to fix your problem for you.

Instead, please post a question in the forums so everyone can benefit.
  The administrator has disabled public write access.
#7070
adroussel (User)
Modder
Posts: 339
graphgraph
User Offline Click here to see the profile of this user
Re:v32 coding 7 Months, 2 Weeks ago Karma: 6  
Hmm yes I allready know how to use this code:

Code:

     puarcade = new LoadVars();
     puarcade.score = _root.score;
     puarcade.game_name = "EnterYourGameNameHere";
     puarcade.send("newscore.php", "_self", "POST");



But I want to understand the v32 way...
I know it calls an external text file to score
in root/arcade/gamedata/gamename/gamename.txt
but how does it works with vars in the swf...
and how does it call other swf or xml files also located in arcade/gamedata/gamename/

is there a good tutorial somewhere?
thanks for any help
 
Logged Logged  
  The administrator has disabled public write access.
Go to top

My Amazon.com Wish List